Immersive Virtual Reality Utilizing Hand Gesture Capture as a Replacement for Traditional Controls - Intelligent Information Processing IX Access content directly
Conference Papers Year : 2018

Immersive Virtual Reality Utilizing Hand Gesture Capture as a Replacement for Traditional Controls

Abstract

Current virtual reality systems are more immersive than other traditional forms of digital entertainment, but the handheld controllers they use detract from what would otherwise be a truly immersive experience. This paper outlines a project implemented to overcome this issue by creating a spell-casting game in which everything is controlled by the user’s hand gestures. The implemented game made use of optical capture of the user’s hands using a Leap Motion controller attached to the front of a virtual reality headset. The captured gesture data was passed through a neural network for precise gesture classification in real-time, and the correct sequence of classified gestures created a spell effect in the game. The user was able to cast 10 different spells utilizing various combinations of a set of 14 different gestures.
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hal-02197801 , version 1 (30-07-2019)

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James L. Gibson, Duncan Anthony Coulter. Immersive Virtual Reality Utilizing Hand Gesture Capture as a Replacement for Traditional Controls. 10th International Conference on Intelligent Information Processing (IIP), Oct 2018, Nanning, China. pp.284-293, ⟨10.1007/978-3-030-00828-4_28⟩. ⟨hal-02197801⟩
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