Video Game Design for Mobile Phones - Human-Computer Interaction Access content directly
Conference Papers Year : 2010

Video Game Design for Mobile Phones

Abstract

This article explores the use of mobile phones for educational purposes through the design, development and evaluation of Role Playing Games (RPG). To accomplish this, we differentiated between the functionality and design of the videogame, developing a videogame engine and videogames prototypes. Thus the engine was responsible for controlling the videogame's functionalities regarding the prototypes designed. Once designed and developed, a usability evaluation of the videogames with end-users was administered. Results show that the videogames implemented were usable, easy and pleasant to use, and that they fully motivated learners as mobile learning tools.
Fichier principal
Vignette du fichier
6_4_wcc2010final00427.pdf (179.98 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01055481 , version 1 (12-08-2014)

Licence

Attribution

Identifiers

Cite

Jaime Sánchez, Matías Espinoza. Video Game Design for Mobile Phones. Second IFIP TC 13 Symposium on Human-Computer Interaction (HCIS)/ Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.199-210, ⟨10.1007/978-3-642-15231-3_20⟩. ⟨hal-01055481⟩
123 View
176 Download

Altmetric

Share

Gmail Facebook X LinkedIn More