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Last submissions
Georges Gagneré. Directing Avatars in Live Performances - an Autonomy Simulacrum of Virtual Entities. Réjane Dreifuss; Simon Hagemann; Izabella Pluta.
Live Performance and Video Games
, transcript Verlag, pp.87-103, 2024, 978-3-8376-7173-5.
⟨hal-04760382⟩
Huiting Hong, Isadora Teles de Castro E Costa, Arnaud Tanguy, Abderrahmane Kheddar, Chu-Yin Chen. A Cross-Temporal Robotic Dance Performance: Dancing with a Humanoid Robot and Artificial Life.
ISEA 2024 - 29th International Symposium on Electronic Art
, Jun 2024, Brisbane, Australia.
⟨hal-04755684⟩
Jean-François Jego, Anne-Laure George-Molland. Création Numérique. BARBANTI Roberto, GINOT Isabelle, SOLOMOS Makis, SORIN Cécile.
Arts, écologies, transitions – Un abécédaire
, Les presses du réel, 2024, 978-2-37896-485-6.
⟨hal-04405507⟩
Julien Lomet, Ronan Gaugne, Valérie Gouranton. Collaboration in a virtual reality artwork: co-creation and relaxation beyond technology.
ERCIM News
, 2024, 137, pp.45-47.
⟨hal-04867773⟩
Anne-Laure George-Molland, Jean-François Jego. Digital Creation. Roberto Barbanti, Isabelle Ginot, Makis Solomos, Cécile Sorin.
Arts, Ecologies, Transitions. Constructing a Common Vocabulary
,
Routledge
, pp.248, 2024.
⟨hal-04405533⟩
Georges Gagneré. AKN_Regie : une passerelle entre arts numériques et spectacle vivant. Samuel Szoniecky; Malek Ghenima; Imad Saleh.
Frontières numériques. Actes du 5ème colloque international sur les frontières numériques (2023)
, Europia, pp.272-282, 2024, 979-10-90094-67-3.
⟨hal-04571489⟩
Gaëtan Henry. Enjeux écosophiques et d’accélérations numériques au sein de l'entreprise Chanel. Synthèse d'image et réalité virtuelle [cs.GR]. Université paris 8, 2023. Français.
⟨NNT : ⟩
.
⟨tel-04343272⟩
Cédric Plessiet, Kelly Mézino. Line 2022. 2023.
⟨hal-04362732⟩
Georges Gagneré. The Shadow: Coevolution Processes Between a Director, Actors and Avatars.
ARTECH 2023: 11th International Conference on Digital and Interactive Arts
, Nov 2023, Faro, Portugal. pp.23-32,
⟨10.1145/3632776.3632788⟩
.
⟨hal-04571464v2⟩
Georges Gagneré, Anastasiia Ternova. AKN_Regie: bridging digital and performing arts.
KUI '23: Culture and Computer Science
, Sep 2023, Lisbon, Portugal. pp.1-11,
⟨10.1145/3623462.3624636⟩
.
⟨hal-04377134⟩
Isadora Teles de Castro E Costa, Hui-Ting Hong, Chu-Yin Chen. A Performance Co-Created with an Autonomous Virtual System: A Symbiotic Approach.
International Symposium on Electronic Arts [ISEA2023]
, May 2023, Paris ( France), France.
⟨hal-04276965⟩
Georges Gagneré, Cédric Plessiet. Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019). Éditions du Centre de Recherche et d'Histoire Inter-médias (CHRI).
Le jeu vidéo au carrefour de l’histoire, des arts et des médias
, pp.209-219, 2023, 978-2-494077-00-3.
⟨hal-03959045v2⟩
Georges Gagneré. Résonance des thématiques hoffmanniennes dans le spectacle vivant et les arts numériques. Ingrid Lacheny; Patricia Viallet.
E. T. A. Hoffmann, 1822-2022. Actualité inter- et transmédiale d'un artiste universel
, Literaturwissenschaft, Volume 107,
Frank & Timme
, 2023, Literaturwissenschaft, 978-3-7329-0866-0.
⟨hal-04193396⟩
Alain Lioret. Quantum Beings.
Generative Art Conference
, Dec 2022, Rome, France.
⟨hal-04424162⟩
Anastasiia Ternova, Georges Gagneré. The Wizard Without Shadow : Staging and Evolution of a Performance Involving Motion Capture.
International Journal of Art, Culture, Design, and Technology
, 2022, 11 (3), pp.1-13.
⟨10.4018/IJACDT.314784⟩
.
⟨hal-03959051⟩
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Open Access
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Architecture logicielle
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Capture de mouvement MoCap
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