Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon - Entertainment Computing – ICEC 2015
Conference Papers Year : 2015

Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon

Abstract

Game refinement is a unique theory that has been used as a reliable tool for measuring the attractiveness and sophistication of the games considered. A game refinement measure is derived from a game information progress model and has been applied in various games. In this paper, we aim to investigate the attractiveness of Pokemon, one of the most popular turn-based RPG games. We focus on catching Pokemons which are important components in the game. Then, we propose a new game refinement model with consideration on a prize cost and apply it to catching Pokemons. We analyze in every generation of the game. Experimental results show that a game refinement value of catching Pokemons which has been changed many times tries to reach to an appropriate range of game refinement value: 0.07 − 0.08 for which previous works have confirmed.
Fichier principal
Vignette du fichier
371182_1_En_14_Chapter.pdf (320.79 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01758433 , version 1 (04-04-2018)

Licence

Identifiers

Cite

Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo. Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.182-194, ⟨10.1007/978-3-319-24589-8_14⟩. ⟨hal-01758433⟩
212 View
470 Download

Altmetric

Share

More