Dual Camera Magic Lens for Handheld AR Sketching - Human-Computer Interaction – INTERACT 2015 Access content directly
Conference Papers Year : 2015

Dual Camera Magic Lens for Handheld AR Sketching

Klen Čopič Pucihar
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Jens Grubert
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Matjaž Kljun
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One challenge of supporting in-situ sketching tasks with Magic Lenses on handheld Augmented Reality systems is to provide accurate and robust pose tracking without disrupting the sketching experience. Typical tracking approaches rely on the back-facing camera both for tracking and providing the view of the physical scene. This typically requires a fiducial to be in the scene which can disrupt the sketching experience on a blank sheet of paper. We address this challenge by proposing a Dual Camera Magic Lens approach. Specifically, we use the front facing camera for tracking while the back camera concurrently provides the view of the scene. Preliminary evaluation on a virtual tracing task with an off-the-shelf handheld device suggests that the Dual Camera Magic Lens approach has the potential to be both faster and lead to a higher perceived satisfaction compared to Magic Lens and Static Peephole interfaces.
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Dates and versions

hal-01610773 , version 1 (05-10-2017)





Klen Čopič Pucihar, Jens Grubert, Matjaž Kljun. Dual Camera Magic Lens for Handheld AR Sketching. 15th Human-Computer Interaction (INTERACT), Sep 2015, Bamberg, Germany. pp.523-527, ⟨10.1007/978-3-319-22723-8_53⟩. ⟨hal-01610773⟩
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