Non-cooperative Games Involving Type-2 Fuzzy Uncertainty: An Approach
Abstract
Classical games theory is based on a set of deterministic payoffs that represent different strategies taken by its players. Deterministic (crisp) payoffs are used by homogeneous players while in many social and business scenarios, different uncertainties such as numerical, linguistic, stochastic, etc are involved. This way, we proposed a model for a two-player game problem involving non-probabilistic uncertainty coming from uncertain fuzzy payoffs, through Interval Type-2 fuzzy numbers. A method for solving this kind of uncertain games is proposed, and an introductory example is shown.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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