GCI 2012 Harnessing Collective Intelligence with Games - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

GCI 2012 Harnessing Collective Intelligence with Games

Markus Krause
  • Function : Author
  • PersonId : 1011705
Maja Vukovic
  • Function : Author
  • PersonId : 1011757


With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce.
Fichier principal
Vignette du fichier
978-3-642-33542-6_63_Chapter.pdf (122.39 Ko) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-01556170 , version 1 (04-07-2017)





Markus Krause, Roberta Cuel, Maja Vukovic. GCI 2012 Harnessing Collective Intelligence with Games. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.496-499, ⟨10.1007/978-3-642-33542-6_63⟩. ⟨hal-01556170⟩
36 View
103 Download



Gmail Facebook X LinkedIn More