Writing Real-Time .Net Games in Casanova - Entertainment Computing - ICEC 2012
Conference Papers Year : 2012

Writing Real-Time .Net Games in Casanova

Giuseppe Maggiore
  • Function : Author
  • PersonId : 1011713
Pieter Spronck
  • Function : Author
  • PersonId : 1011714
Renzo Orsini
  • Function : Author
  • PersonId : 1011715
Michele Bugliesi
  • Function : Author
  • PersonId : 1011716
Enrico Steffinlongo
  • Function : Author
  • PersonId : 1011717
Mohamed Abbadi
  • Function : Author
  • PersonId : 1011718

Abstract

In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.
Fichier principal
Vignette du fichier
978-3-642-33542-6_30_Chapter.pdf (1.76 Mo) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-01556148 , version 1 (04-07-2017)

Licence

Identifiers

Cite

Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, et al.. Writing Real-Time .Net Games in Casanova. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩. ⟨hal-01556148⟩
88 View
58 Download

Altmetric

Share

More