Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360
Abstract
Computer games and serious geographic information
systems (GIS) share many requirements with regard to storage, exchange,
and visualization of geographic data. Furthermore, there is a demand for
high-fidelity photo-realistic and non-photo-realistic visualization.
This poses at least two questions: Is there a single data format
standard suitable for serious GIS-based applications and computer games
that supports state-of-the-art visual quality? How can computer games
and serious applications benefit from each other, especially
platform-wise? In this paper we will investigate both questions by
taking a closer look at the CityGML standard in comparison to COLLADA
and we will report on our findings in integrating CityGML with
mainstream game technology. The main contribution of this paper to the
field is a suggested way of integrating an important features of CityGML
and Collada for high-quality visualization, i.e. programmable shader
effects, and demonstrating the feasibility of employing a game console
as a cheap and widely available device for geodata visualization and
possibly other geodata-centric applications.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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