Hoverboard: A Leap to the Future of Locomotion in VR!? - Entertainment Computing – ICEC 2017 Access content directly
Conference Papers Year : 2017

Hoverboard: A Leap to the Future of Locomotion in VR!?

Jan Smeddinck
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  • PersonId : 1011673
Dmitry Alexandrovsky
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  • PersonId : 1031181
Dirk Wenig
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  • PersonId : 1030216
Michel Zimmer
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Waldemar Wegele
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Sylvia Juergens
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Rainer Malaka
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Abstract

Locomotion in virtual reality (VR) remains challenging due to limitations of common input methods. Sedentary input devices may endanger immersion, real-to-virtual world perception dissonance can lead to simulator sickness, and physical input devices such as framed walking dishes are often complex and expensive. We present a low-cost, easy to use, easy to manufacture, and easily portable device for locomotion in VR based on a hoverboard metaphor. Building on related work and our own iterative VR locomotion system designs we hypothesize that hoverboarding can provide a compelling and intuitive method for short- and long-distance locomotion in VR with a potential to reduce simulator sickness due to consistent and stable locomotion that corresponds well to the physical proprioception of the users while navigating VR. We discuss design iterations of our device prototypes, promising results from an early explorative evaluation, as well as ongoing continued work.
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hal-01771270 , version 1 (19-04-2018)

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Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, et al.. Hoverboard: A Leap to the Future of Locomotion in VR!?. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.218-225, ⟨10.1007/978-3-319-66715-7_24⟩. ⟨hal-01771270⟩
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