Naturalized Motion Generator for NPC in 3D Game - Entertainment Computing – ICEC 2017 Access content directly
Conference Papers Year : 2017

Naturalized Motion Generator for NPC in 3D Game

Jong-Chul Yoon
  • Function : Author
  • PersonId : 1031133
In Seob Yoon
  • Function : Author
  • PersonId : 1031134
Jong-Sung Hong
  • Function : Author
  • PersonId : 1031135


In the 3D game, there are many NPCs for various purposes, and the variety of motion of these NPCs increases the immersion feeling of the game. In this paper, we propose a noise - based motion editing technique that can add diversity and naturalness to the motion of NPCs. In the area of computer graphics, noise function has been used as a classical method of applying the naturalness of the animation. We extract these noise functions from existing motion signals and control them to make many similar motions naturally.
Fichier principal
Vignette du fichier
978-3-319-66715-7_41_Chapter.pdf (1.61 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-01771239 , version 1 (19-04-2018)





Jong-Chul Yoon, In Seob Yoon, Jong-Sung Hong. Naturalized Motion Generator for NPC in 3D Game. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.366-369, ⟨10.1007/978-3-319-66715-7_41⟩. ⟨hal-01771239⟩
72 View
88 Download



Gmail Facebook X LinkedIn More