Augmented Reality Media for Cultural Experience in Shrines - Entertainment Computing – ICEC 2017 Access content directly
Conference Papers Year : 2017

Augmented Reality Media for Cultural Experience in Shrines


While intangible culture still remains as a custom, it is gradually losing the substance making it difficult for people to understand the value by their sensibility. Sensibility is important for conservation and dissemination of culture as well as cultural industry, and the augmented reality media convey meaning of shrine rituals, style of ritual manners and meaning as well as information about enshrined deities while appealing to people’s sensibility. Media for the purpose consist of five works mixed with attractiveness of materials and system development. Users are supposed to experience the works sequentially by holding a scroll painting. The scroll painting is a centerpiece to be used, for example, as a screen for projecting works guide and images.
Fichier principal
Vignette du fichier
978-3-319-66715-7_43_Chapter.pdf (1.38 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-01771230 , version 1 (19-04-2018)





Kei Kobayashi, Junichi Hoshino. Augmented Reality Media for Cultural Experience in Shrines. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.375-378, ⟨10.1007/978-3-319-66715-7_43⟩. ⟨hal-01771230⟩
182 View
77 Download



Gmail Facebook X LinkedIn More