Social Materiality of Smartphone Game Apps - Human-Centric Computing in a Data-Driven Society
Conference Papers Year : 2020

Social Materiality of Smartphone Game Apps

Hiroshi Koga
  • Function : Author
  • PersonId : 1123021

Abstract

In this paper, we examine the connectivity and digitalization affecting our private lives through a case analysis of Pokémon GO, a game application for smartphones. First, we outline the concept of sociomateriality as a keyword to consider the effects of Pokémon GO. Subsequently, we explain the outline of the game Pokémon GO. Finally, we show the usefulness of sociomateriality for examining the impact of digitalization on our private lives, using the example of Pokémon GO.
Fichier principal
Vignette du fichier
497045_1_En_25_Chapter.pdf (278.61 Ko) Télécharger le fichier
Origin Files produced by the author(s)

Dates and versions

hal-03525255 , version 1 (13-01-2022)

Licence

Identifiers

Cite

Hiroshi Koga. Social Materiality of Smartphone Game Apps. 14th IFIP International Conference on Human Choice and Computers (HCC), Sep 2020, Tokyo, Japan. pp.315-322, ⟨10.1007/978-3-030-62803-1_25⟩. ⟨hal-03525255⟩
23 View
30 Download

Altmetric

Share

More