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Conference Papers Year : 2020

Social Materiality of Smartphone Game Apps

Hiroshi Koga
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In this paper, we examine the connectivity and digitalization affecting our private lives through a case analysis of Pokémon GO, a game application for smartphones. First, we outline the concept of sociomateriality as a keyword to consider the effects of Pokémon GO. Subsequently, we explain the outline of the game Pokémon GO. Finally, we show the usefulness of sociomateriality for examining the impact of digitalization on our private lives, using the example of Pokémon GO.
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Dates and versions

hal-03525255 , version 1 (13-01-2022)





Hiroshi Koga. Social Materiality of Smartphone Game Apps. 14th IFIP International Conference on Human Choice and Computers (HCC), Sep 2020, Tokyo, Japan. pp.315-322, ⟨10.1007/978-3-030-62803-1_25⟩. ⟨hal-03525255⟩
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