Social Games: Privacy and Security - ICT Critical Infrastructures and Society
Conference Papers Year : 2012

Social Games: Privacy and Security

Abstract

Recent online gaming developments and para-gaming environments, i.e., the social software tools to communicate with fellow gamers, report, discuss and disseminate assets and experience, strongly resemble social media like Facebook or Twitter. It has therefore been suggested that games like World of Warcraft, Little Big Planet, The Godfather, or The Secret World should be called “social games.” Privacy and security is an issue in these social games, as the players of these games do often not realize that they inhabit environments that have real estate outside the safe borders of the Magic Circle. The games companies harvest information about the players in ways that are far from transparent. The author will present examples of data mining and harvesting of data within a playful environment, analyze code segments that implement data collection, and suggest methods of refusal, sabotage, or disclosure of breeches of contract.
Fichier principal
Vignette du fichier
978-3-642-33332-3_30_Chapter.pdf (356.81 Ko) Télécharger le fichier
Origin Files produced by the author(s)
Loading...

Dates and versions

hal-01525115 , version 1 (19-05-2017)

Licence

Identifiers

Cite

Mathias Fuchs. Social Games: Privacy and Security. 10th International Conference on Human Choice and Computers (HCC), Sep 2012, Amsterdam, Netherlands. pp.330-337, ⟨10.1007/978-3-642-33332-3_30⟩. ⟨hal-01525115⟩
74 View
87 Download

Altmetric

Share

More