An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
Abstract
In this paper we propose a novel approach optimized towards the presentation of general sets of information entities that employs game-like features and social context to engage its users to explore the presented data and streamlines the navigation and overall usability in terms of several constraints that we established. The presentation environment is embedded within a physical engine that controls the movement of visualized entities, resolves user's interaction and takes part in the overall information throughput.
Origin | Files produced by the author(s) |
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