Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom - Artificial Intelligence in Theory and Practice III Access content directly
Conference Papers Year : 2010

Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom

Abstract

In this paper we present the idea of Exer-learning games - integrating the element of exercise into serious games. The combination of motion, learning and playing is assumed to facilitate intrinsic motivation and learning achievements. For the application of exer-learning games, the concept of HOPSCOTCH is introduced that is inspired by the popular childrens game. Two demonstrators of this concept have been realized and evaluated: HOPSCOTCHpad and HOPSCOTCHmobile. First results show a positive feedback from scholars and teachers. Finally, future directions for our research on HOPSCOTCH are described that could model research on exer-learning games as well as their application in the classroom.
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hal-01054586 , version 1 (07-08-2014)

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Martina Lucht, Steffi Domagk, Martin Mohring. Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom. Third IFIP TC12 International Conference on Artificial Intelligence (AI) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.25-34, ⟨10.1007/978-3-642-15286-3_3⟩. ⟨hal-01054586⟩
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