Critical Infrastructure Protection Risk Modelling with Games Technology - What Kind of Information Society ? Governance, Virtuality, Surveillance, Sustainability, Resilience
Conference Papers Year : 2010

Critical Infrastructure Protection Risk Modelling with Games Technology

Abstract

Threats to critical infrastructure are not passive. Trying to identify what is in fact 'critical' is proving to be very difficult as threats constantly evolve. A major benefit of simulating the infrastructure is that security tests and risk modelling can be applied before infrastructure is built or its environment modified, allowing for lower cost design alterations to minimise vulnerabilities. By using the 3D environment of an existing Game Engine we can explore several possibilities for security analysis that existing tools, due to their global view of the problem, do not allow. Providing participants with a first-person view of the situation allows for more realistic role-play, whilst the networked gaming technology allows remote experts to interact in an intuitive environment and explore, identify and assess the critical components of the infrastructure.
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hal-01054781 , version 1 (08-08-2014)

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Martin Masek, Adrian Boeing, William Bailey. Critical Infrastructure Protection Risk Modelling with Games Technology. 9th IFIP TC9 International Conference on Human Choice and Computers (HCC) / 1st IFIP TC11 International Conference on Critical Information Infrastructure Protection (CIP) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.363-372, ⟨10.1007/978-3-642-15479-9_34⟩. ⟨hal-01054781⟩
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